Lv. 101 with 210 Power, 51 Intellect, 52 Precision, and 230 Grit with my current equipment setup.
The game currently has a number of bugs:
1) Aegistrike does not unlock after you pay for it in the Ash Tree
2) Stacker talents do unlock, but then reset to the default 10 stack after you log out of the game and log back in later.
3) Under Details the group that redeems for defeating shiny enemies now reads as "not set description" instead of what it should read as.
4) "Update Equipment" is not recording correctly in the Details tab. According to Non-Combat stats I should have 901 equipment upgrades, but it only registers as 174 equipment upgrades. That number is the same amount as "Upgrade Property" which is recording correctly.
Wow you got a lot further than I thought people would get. Thanks for the bug reports -- a lot of this is fixed on the next build I'm working on. I appreciate your time and thoroughness!
Just manual saving for this demo. I turned it off because I wanted people to be able to try/test a lot of the different items/unlocks without needing to play a 2-3 hour demo for far longer.
Just wanted to say this is an awesome game design! I love all of the ideas you put into practice here and am looking forward to the finished product. I noticed immediately the Tap Ninja inspiration (which I played extensively) but I think what you have going on here is far better. Tap Ninja's biggest problem was that it was extremely hard to advance in the late game, you had to wait for days and weeks even to get one more upgrade, which I feel is very disheartening. The systems you have here all work well together and the progression pace is very nice as well.
There are many improvements to do but you already have plans for a lot of areas so I'll wait until you're done before saying more.
I noticed there aren't any comments here so I wanted to send some love your way, you're doing an awesome job!
Is it possible to move the camp button to be located in the top-left of the game screen instead of in the location menu. Would also like to see the nightmares in the bestiary.
The nightmares will definitely be in the beastiary -- I'm conflicted about the camp button because without giving anything away there are multiple "hubs" and the idea is that outside of some setup, ie- building the first ~5 things you just don't have any real reason to return.
I'm not completely sure how I want that to go. It used to be a button in the top right where saving was.
I found the Aegistrike bug-- I can't seem to see the Roc Shell one. It is 5% of current HP so the number it negates does get lower if you do take damage I'll keep looking but any additional information about other gear/what you're fighting/ability use could be helpful.
Found an exploit. If you open the zone menu while you're portaling, you can teleport to areas you haven't unlocked yet by selecting them before the screen fades to black.
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Lv. 101 with 210 Power, 51 Intellect, 52 Precision, and 230 Grit with my current equipment setup.
The game currently has a number of bugs:
1) Aegistrike does not unlock after you pay for it in the Ash Tree
2) Stacker talents do unlock, but then reset to the default 10 stack after you log out of the game and log back in later.
3) Under Details the group that redeems for defeating shiny enemies now reads as "not set description" instead of what it should read as.
4) "Update Equipment" is not recording correctly in the Details tab. According to Non-Combat stats I should have 901 equipment upgrades, but it only registers as 174 equipment upgrades. That number is the same amount as "Upgrade Property" which is recording correctly.
Wow you got a lot further than I thought people would get. Thanks for the bug reports -- a lot of this is fixed on the next build I'm working on. I appreciate your time and thoroughness!
This game does not auto-save?! 😐
Just manual saving for this demo. I turned it off because I wanted people to be able to try/test a lot of the different items/unlocks without needing to play a 2-3 hour demo for far longer.
why no downloadable version? Browser version cant be played on background
The Steam demo/test will be released soon.
I just noticed this but is the character supposed to have blue or red eyes? because his eyes are red when he monologues
!! I WILL FIX THIS IMMEDIATELY !! :P
Thanks for the report. What color eyes should he keep? I'll set them to that color.
Just wanted to say this is an awesome game design! I love all of the ideas you put into practice here and am looking forward to the finished product. I noticed immediately the Tap Ninja inspiration (which I played extensively) but I think what you have going on here is far better.
Tap Ninja's biggest problem was that it was extremely hard to advance in the late game, you had to wait for days and weeks even to get one more upgrade, which I feel is very disheartening. The systems you have here all work well together and the progression pace is very nice as well.
There are many improvements to do but you already have plans for a lot of areas so I'll wait until you're done before saying more.
I noticed there aren't any comments here so I wanted to send some love your way, you're doing an awesome job!
Thanks a lot. Tap Ninja is a great game and the dev has actually given me a lot of really good feedback and is a great guy.
Yeah, the changes and improvements and refactors never stop haha.
Is it possible to move the camp button to be located in the top-left of the game screen instead of in the location menu. Would also like to see the nightmares in the bestiary.
The nightmares will definitely be in the beastiary -- I'm conflicted about the camp button because without giving anything away there are multiple "hubs" and the idea is that outside of some setup, ie- building the first ~5 things you just don't have any real reason to return.
I'm not completely sure how I want that to go. It used to be a button in the top right where saving was.
What about turning that button into a dropdown where each hub can be accessed?
I like this idea -- I'll put it on the list.
Roc Shell stops working randomly. Sometimes it's several minutes into a run, sometimes it's only a few seconds.
Also, unlocking Aegistrike does nothing. All the other skills unlock normally, but when I purchase Aegistrike, no new skills get added to the list.
I found the Aegistrike bug-- I can't seem to see the Roc Shell one. It is 5% of current HP so the number it negates does get lower if you do take damage I'll keep looking but any additional information about other gear/what you're fighting/ability use could be helpful.
Found an exploit. If you open the zone menu while you're portaling, you can teleport to areas you haven't unlocked yet by selecting them before the screen fades to black.
Thank you! I was able to find it quickly -- fix uploaded now.
Nice looking game. Little suggest remove auto combat and add manual combat on mouse click.
I feel like an active "Idle" game is counter intuitive.. but I could definitely see that some people could feel that makes it more of a game game.
Thanks for trying the game out! :)
Weird suggestion for an idle game to remove the idle part.
Found the "click unique enemies" has stopped going up at 84?
Hmm, strange that it tracked it and then stopped. Could you try to save and refresh the game and see if it persists?
Seems to have worked but im sure every click doesn't get counted sometimes