
Idle Broc
Idle Broc v 0.4
**THIS GAME IS STILL IN EARLY DEVELOPMENT**
Idle Broc looks to add some more RPG to the side scrolling/incremental style games. Obviously taking inspiration from games like Idle Slayer, Idleon & Tap Ninja... however this game will lean a bit less into the huge numbers and more into builds and effects.
Idle Broc is in fact an idle game, meaning most of the gameplay is done by itself where you manage instead of actively control the moment to moment gameplay.
While the game will have systems that seemingly scale forever-- the goal is for it to have a definitive end because as a solo dev who is still learning I don't feel equipped to handle a forever game and want to take the things I learned making this into my next project.

Currently In:
- Level up, earn and distribute stat points
- Unlock, upgrade and customize equipment
- Customize rewards for scaling difficulty
- Unlock, upgrade and select abilities to use in combat with light AI system
- Unlock character upgrades & features from extensive talent tree
- Worker system for passive item generation
- Light narrative to guide the grind
- Configurable combat pet/construct
- Place where certain stats (being expanded) are tracked/kept
- Achievements (Steam tie in)
- Repeatable quest/task system
- Very light hub upgradable
Road to Release:
- Finish up demo (itch web build) - 75% done
- Get to 30 pieces of each equipment type - 15/30 done
- Get to 30 different player abilities - 10/30 done
- Get to 12 levels with their own aesthetic/monsters - 9/12 done
- Offline progression (Echo Core) - 100% done ( Non-demo)
- Finish boss grades F-S- 60% done
- Finish story - 50% done
- Add light post story gameplay-loop - 50% done
- 15 upgrade systems - 10/15 done
- Localize to 4 languages - 0% done
- Backend setup to allow localization- 100% done
- Glossary/info tooltips - 50% done
- Sound Effects - 10% done
- 3 non-combat hubs complete - 2/3 done
Wishlist on Steam:
https://store.steampowered.com/app/3127110/Idle_Broc/
Keep up with the game on Discord:
| Updated | 4 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (5 total ratings) |
| Author | born weird |
| Genre | Role Playing |
| Made with | Godot |
| Tags | Clicker, Godot, Idle, Incremental |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Links | Steam, Discord, Steam |






Comments
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I just noticed this but is the character supposed to have blue or red eyes? because his eyes are red when he monologues
Just wanted to say this is an awesome game design! I love all of the ideas you put into practice here and am looking forward to the finished product. I noticed immediately the Tap Ninja inspiration (which I played extensively) but I think what you have going on here is far better.
Tap Ninja's biggest problem was that it was extremely hard to advance in the late game, you had to wait for days and weeks even to get one more upgrade, which I feel is very disheartening. The systems you have here all work well together and the progression pace is very nice as well.
There are many improvements to do but you already have plans for a lot of areas so I'll wait until you're done before saying more.
I noticed there aren't any comments here so I wanted to send some love your way, you're doing an awesome job!
Is it possible to move the camp button to be located in the top-left of the game screen instead of in the location menu. Would also like to see the nightmares in the bestiary.
The nightmares will definitely be in the beastiary -- I'm conflicted about the camp button because without giving anything away there are multiple "hubs" and the idea is that outside of some setup, ie- building the first ~5 things you just don't have any real reason to return.
I'm not completely sure how I want that to go. It used to be a button in the top right where saving was.
What about turning that button into a dropdown where each hub can be accessed?
Roc Shell stops working randomly. Sometimes it's several minutes into a run, sometimes it's only a few seconds.
Also, unlocking Aegistrike does nothing. All the other skills unlock normally, but when I purchase Aegistrike, no new skills get added to the list.
I found the Aegistrike bug-- I can't seem to see the Roc Shell one. It is 5% of current HP so the number it negates does get lower if you do take damage I'll keep looking but any additional information about other gear/what you're fighting/ability use could be helpful.
Found an exploit. If you open the zone menu while you're portaling, you can teleport to areas you haven't unlocked yet by selecting them before the screen fades to black.
Thank you! I was able to find it quickly -- fix uploaded now.
Nice looking game. Little suggest remove auto combat and add manual combat on mouse click.
I feel like an active "Idle" game is counter intuitive.. but I could definitely see that some people could feel that makes it more of a game game.
Thanks for trying the game out! :)
Weird suggestion for an idle game to remove the idle part.
Found the "click unique enemies" has stopped going up at 84?
Hmm, strange that it tracked it and then stopped. Could you try to save and refresh the game and see if it persists?
Seems to have worked but im sure every click doesn't get counted sometimes